Reborn Again - World
Central
Gate Island?
The island that protects the Gate to Infinity, crowned by the World Capitol of Township. It is ruled by a council of Gatekeepers, who in recent times have become less focused on their traditional role and more on petty schemes and politicking.
Northwest
Rhapala Region?
The largest port city beyond Gate, formerly known as Capitan. The Rhapalan traders are known to be unscrupulous when it comes to whom they deal with, so long as it is lucrative. Though that may sound sinister, the result is a diversely cultural city where anything that can be bought can be found.
Sima Sea?
An unnaturally created savannah in the Northwest, home to the warring Woren and Lizardman tribes. Technology is at a low level in this region, but many tribal Woren and Lizardmen are powerful warriors and shamans.
Urtapa Region?
The home of Myria's most fanatical loyalists and their ultimate monument to her: Angel Tower, presided over by the High Priest Cygnus Athanasius.
Northeast
Coursair Region?
Coursair has a shady history, first founded by pirates as a port town for undesirables, then funded by the gladiatorial fights hosted by the Coliseum. Now that history is in ruins, and Coursair is a more respectable, if blander place to live.
Chryselm Region?
This region encompasses the most lucrative mines of the Chryselm Company (Dawn A / Dragon's Graveyard), as well as the port town of Marina. Many Plainsrunner and Forest Clan descendants populate the area.
Windia Region?
The region traditionally ruled by the Windian Monarchy. It was once a clean and bountiful land, but is now bloated with throngs of people and damaged by modern waste. However the richest among the Windian elite can still enjoy fresh air, owning sky-high residences that pierce past the barrier of smog.
Southwest
Land of Plenty?
The fertile southwestern lands, home to the clans of Earth and blessed by Namanda. Agriculture is at its finest here, and many cities import produce and livestock from the region.
Scande Region?
The seat of an ancient Dark Dragon empire, now largely sunken undersea -- another very lucrative chrysm source. The Askandar people of the remaining mountain range still keep the Dark Dragon lore alive.
Sea of Trees?
A vast forest beyond the Land of Plenty, centered around Old Yggdrasil's Rest. The Sea has in recent times become tainted by an dark power that is poisoning the flora and fauna of the forest.
Southeast
Auria Region?
Once a grand city of Light, blessed by Myria, Auria was converted into a high-tech chrysm-powered fortress by the goddess during the First Techno Age. The surrounding region still shares the ancient name.
Desert of Death?
The searing desert of the southeastern continent. Several ruins of great archaeological importance reside here, dwarfed by the desert's decadent crown jewel, Oasis City.
Highfort Region?
Formerly the thieves' town of Bleak, the intrepid Highlanders converted it into a formidable mountain fort. In modern times, the fort functions as a renowned military academy.
Wise Dome?
The famous observatory at Wise Dome has become the center of a city of learning, boasting a campus to rival the Royal University of Windia.
Undersea
Empire of Prima?
The impossibly vast Manillo trading empire, encompassing almost the entirety of the Middle Ocean floor. They are a very insular people, allowing only a few of their number to come ashore and trade with the land-born.